{"id":938,"date":"2024-03-07T23:59:27","date_gmt":"2024-03-07T23:59:27","guid":{"rendered":"https:\/\/www.meloncube.net\/blog\/?p=938"},"modified":"2024-03-29T13:28:55","modified_gmt":"2024-03-29T13:28:55","slug":"minecraft-1-21-snapshot-24w10a-patch-notes","status":"publish","type":"post","link":"https:\/\/www.meloncube.net\/blog\/minecraft-1-21-snapshot-24w10a-patch-notes\/","title":{"rendered":"Minecraft 1.21 Snapshot 24W10A Patch Notes"},"content":{"rendered":"\n<p>Heard howling at the moon are a few new furry friends who will be joining us soon! So, today, we explore Minecraft 1.21 Snapshot 24W10A alongside the <a href=\"https:\/\/www.meloncube.net\/blog\/how-to-craft-wolf-armor-in-minecraft-1-21\/\">many new wolves<\/a> it has coming our way.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Minecraft Snapshot 24W10A Patch Notes<\/h3>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\nhttps:\/\/twitter.com\/slicedlime\/status\/1765391841065582877\n<\/div><\/figure>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>New Features<\/strong><\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Added variants of Wolves<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>Wolf Variants<\/strong><\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>New Wolf variants have been added<\/li>\n\n\n\n<li>The variant is determined by the biome they spawn in\n<ul class=\"wp-block-list\">\n<li>Pale Wolf &#8211; The familiar Wolf variant that now spawns in the Taiga biome, with a default pack size of 4<\/li>\n\n\n\n<li>Woods Wolf &#8211; A variant that spawns in the Forest biome. This will be the dominant Wolf variant that you will be able to find in the Overworld, since the Forest biome is very common<\/li>\n\n\n\n<li>Ashen Wolf &#8211; A variant that spawns in the Snowy Taiga biome<\/li>\n\n\n\n<li>Black Wolf &#8211; A variant that spawns in the Old Growth Pine Taiga biome, in smaller packs of 2 to 4<\/li>\n\n\n\n<li>Chestnut Wolf &#8211; A variant that spawns in the Old Growth Spruce Taiga biome, in smaller packs of 2 to 4<\/li>\n\n\n\n<li>Rusty Wolf &#8211; A variant that spawns in a new location for wolves &#8211; the Sparse Jungle biome, in smaller packs of 2 to 4<\/li>\n\n\n\n<li>Spotted Wolf &#8211; A variant that spawns in a new location for wolves &#8211; the Savanna Plateau biome, in larger packs of 4 to 8<\/li>\n\n\n\n<li>Striped Wolf &#8211; A variant that spawns in a new location for wolves, the Wooded Badlands biome, in larger packs of 4 to 8<\/li>\n\n\n\n<li>Snowy Wolf &#8211; A variant that spawns in the Grove biome. A rare type, that always walks alone<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Adjusted spawning conditions for Wolves, allowing them to spawn on Coarse Dirt and Podzol blocks<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>Changes<\/strong><\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Adjusted passive mobs spawning in Grove biome to only include Rabbits, Foxes and Wolves<\/li>\n\n\n\n<li>Button tooltips will no longer appear when hovering outside the containing element<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>Technical Changes<\/strong><\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The Data Pack version is now 34<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>Data Pack Version 34<\/strong><\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Recipe results can now specify component data<\/li>\n\n\n\n<li>Added new entity predicate field&nbsp;slots, for matching item slots<\/li>\n\n\n\n<li>Added slot names for ranges, like&nbsp;container.*<\/li>\n\n\n\n<li>Added&nbsp;execute if|unless items&nbsp;to check and count items<\/li>\n\n\n\n<li>Banner Patterns are now data-driven<\/li>\n\n\n\n<li>Changes to Item Stack Component formats<\/li>\n\n\n\n<li>Player Head blocks now store a&nbsp;custom_name&nbsp;tag, which will be copied to and from the item form when broken or placed<\/li>\n\n\n\n<li>The&nbsp;SkullOwner&nbsp;and&nbsp;ExtraType&nbsp;fields in Player Head blocks have been replaced with a&nbsp;profile&nbsp;field, with the same format as the item component<\/li>\n\n\n\n<li>For now, the&nbsp;count&nbsp;field on Item Stacks is always stored again, even if&nbsp;1\n<ul class=\"wp-block-list\">\n<li>If the field is missing in data, will still fall back to&nbsp;1<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p><strong>Recipes<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Recipe types&nbsp;crafting_shaped,&nbsp;crafting_shapeless,&nbsp;stonecutting&nbsp;and&nbsp;smithing_transform&nbsp;now accept&nbsp;components&nbsp;for the&nbsp;result&nbsp;item stack<\/li>\n\n\n\n<li>The&nbsp;result&nbsp;field for recipe types&nbsp;smelting,&nbsp;blasting,&nbsp;smoking&nbsp;and&nbsp;campfire_cooking&nbsp;is now an item stack format without a count, which means you&#8217;ll need to specify an object with an&nbsp;id&nbsp;field\n<ul class=\"wp-block-list\">\n<li>This&nbsp;result&nbsp;now also accepts&nbsp;components&nbsp;data<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p><strong>Predicates<\/strong><\/p>\n\n\n\n<p><strong>Slots&nbsp;Entity Sub-Predicate<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>New entity field&nbsp;slots&nbsp;allows to check single or multiple slots on any entity<\/li>\n\n\n\n<li>The field contains a map of slot names (same as ones used in&nbsp;item&nbsp;commands) to item predicate<\/li>\n\n\n\n<li>For slot ranges, only one slot needs to match for whole entry to pass<\/li>\n<\/ul>\n\n\n\n<p>Example:<\/p>\n\n\n\n<p>{<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; &#8220;condition&#8221;: &#8220;minecraft:entity_properties&#8221;,<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; &#8220;entity&#8221;: &#8220;this&#8221;,<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; &#8220;predicate&#8221;: {<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8220;slots&#8221;: {<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8220;container.*&#8221;: {<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8220;items&#8221;: &#8220;dirt&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; }<\/p>\n\n\n\n<p>}<\/p>\n\n\n\n<p><strong>Slot Names<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Slot names (used in&nbsp;item&nbsp;commands and&nbsp;slots&nbsp;entity predicates) now include slot ranges<\/li>\n\n\n\n<li>Unless specified, existing commands can still only work on single slots<\/li>\n\n\n\n<li>New slot names:\n<ul class=\"wp-block-list\">\n<li>container.*&nbsp;&#8211; contains&nbsp;container.0&nbsp;to&nbsp;container.53<\/li>\n\n\n\n<li>hotbar.*&nbsp;&#8211; contains&nbsp;hotbar.0&nbsp;to&nbsp;hotbar.8<\/li>\n\n\n\n<li>inventory.*&nbsp;&#8211; contains&nbsp;inventory.0&nbsp;to&nbsp;inventory.26<\/li>\n\n\n\n<li>enderchest.*&nbsp;&#8211; contains&nbsp;enderchest.0&nbsp;to&nbsp;enderchest.26<\/li>\n\n\n\n<li>villager.*&nbsp;&#8211; contains&nbsp;villager.0&nbsp;to&nbsp;villager.7<\/li>\n\n\n\n<li>horse.*&nbsp;&#8211; contains&nbsp;horse.0&nbsp;to&nbsp;horse.14<\/li>\n\n\n\n<li>weapon.*&nbsp;&#8211; contains&nbsp;weapon.mainhand&nbsp;and&nbsp;weapon.offhand<\/li>\n\n\n\n<li>armor.*&nbsp;&#8211; contains&nbsp;armor.head,&nbsp;armor.chest,&nbsp;armor.legs,&nbsp;armor.feed,&nbsp;armor.body<\/li>\n\n\n\n<li>player.cursor&nbsp;&#8211; item held by player on screen\n<ul class=\"wp-block-list\">\n<li>Note: this information is not available in creative mode<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>player.crafting.0&nbsp;&#8211;&nbsp;player.crafting.3,&nbsp;player.crafting.*&nbsp;&#8211; player&#8217;s crafting slots\n<ul class=\"wp-block-list\">\n<li>Note: this includes only player&#8217;s inventory crafting slots. Crafting table (or any other slots on other screens) are not included<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p><strong>EXECUTE IF|UNLESS ITEMS<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>execute if|unless items <source> <slots> <item_predicate>\u00a0command can be used to count items\n\n<ul class=\"wp-block-list\">\n\n<li><source>\u00a0is the same as one used in\u00a0item\u00a0command, i.e.\n\n<ul class=\"wp-block-list\">\n\n<li>block &lt;x&gt; &lt;y&gt; &lt;z&gt;<\/li>\n\n\n<li>entity &lt;target&gt;&nbsp;(selector can return multiple entities)<\/li>\n\n<\/ul>\n\n<\/li>\n\n\n<li>&lt;slots&gt;&nbsp;can accept single slot (like&nbsp;container.0) or a range (like&nbsp;container.*)<\/li>\n\n\n<li>&lt;item_predicate&gt;&nbsp;is the same as item predicate in&nbsp;clear&nbsp;command<\/li>\n\n<\/ul>\n\n<\/li>\n\n\n\n<li>If used alone, it will return total number of items in stacks that match predicates<\/li>\n<\/ul>\n\n\n\n<p><strong>Banner Patterns<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Banner Patterns will now be loaded into a dynamic registry from data packs (data\/<namespace>\/banner_pattern\/<id>)\n\n<ul class=\"wp-block-list\">\n\n<li>These entries have two fields:\n\n<ul class=\"wp-block-list\">\n\n<li>asset_id\u00a0(namespaced string) is used to resolve texture locations\n\n<ul class=\"wp-block-list\">\n\n<li>e.g.&nbsp;custom:pattern&nbsp;resolves to&nbsp;assets\/custom\/textures\/entity\/banner\/pattern.png,&nbsp;assets\/custom\/textures\/entity\/shield\/pattern.png<\/li>\n\n<\/ul>\n\n<\/li>\n\n\n<li>translation_key\u00a0(string) is a translation key prefix\n\n<ul class=\"wp-block-list\">\n\n<li>e.g.&nbsp;block.minecraft.banner.custom.pattern&nbsp;resolves to&nbsp;block.minecraft.banner.custom.pattern.&lt;dye color&gt;<\/li>\n\n<\/ul>\n\n<\/li>\n\n<\/ul>\n\n<\/li>\n\n<\/ul>\n\n<\/li>\n<\/ul>\n\n\n\n<p><strong>Item Stack Components<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The&nbsp;minecraft:profile&nbsp;component no longer requires the&nbsp;name&nbsp;field to be present<\/li>\n\n\n\n<li>Some additional Item Stack Components now support alternative, simple definitions:\n<ul class=\"wp-block-list\">\n<li>minecraft:profile&nbsp;can be defined as string player name (e.g.&nbsp;profile=&#8221;jeb_&#8221;)<\/li>\n\n\n\n<li>minecraft:dyed_color&nbsp;can be defined as an integer rgb color (e.g.&nbsp;dyed_color=16711680)<\/li>\n\n\n\n<li>minecraft:attribute_modifiers&nbsp;can be defined as a direct list of modifiers (e.g.&nbsp;attribute_modifiers=[{type:&#8217;generic.scale&#8217;,uuid:[1,2,3,4],name:&#8217;Big!&#8217;,amount:1.0,operation:&#8217;add_multiplied_base&#8217;}])<\/li>\n\n\n\n<li>minecraft:potion_contents&nbsp;can be defined as a single potion id (e.g.&nbsp;potion_contents=&#8221;invisibility&#8221;)<\/li>\n\n\n\n<li>minecraft:enchantments&nbsp;and&nbsp;minecraft:stored_enchantments&nbsp;can be defined as an inline map of enchantment id to level (e.g.&nbsp;enchantments={sharpness:1})<\/li>\n\n\n\n<li>These are only an alternative for defining the values, they will always be stored in their full formats<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>All container blocks now use the&nbsp;minecraft:container&nbsp;component when in item form, not just Shulker Boxes<\/li>\n\n\n\n<li>The&nbsp;minecraft:lodestone_target&nbsp;component has been renamed to&nbsp;minecraft:lodestone_tracker\n<ul class=\"wp-block-list\">\n<li>The&nbsp;pos&nbsp;and&nbsp;dimension&nbsp;fields have been moved into a&nbsp;target&nbsp;object<\/li>\n\n\n\n<li>The&nbsp;target&nbsp;field is optional, and if not present, the compass will spin<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>The maximum number of lore and fireworks entries has been raised to 256<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\"><strong>Fixed Bugs In 24w10a<\/strong><\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li>MC-140397&nbsp;&#8211; When combining two enchanted unbreakable items, the result will be two stacked items<\/li>\n\n\n\n<li>MC-157133&nbsp;&#8211; Enchanted books with curses can be stacked using a grindstone<\/li>\n\n\n\n<li>MC-174496&nbsp;&#8211; Player heads lose their name after being placed<\/li>\n\n\n\n<li>MC-217084&nbsp;&#8211; Player head NBT &#8220;ExtraType&#8221; is no longer saved but doesn&#8217;t use DataFixerUpper upgrade path<\/li>\n\n\n\n<li>MC-268392&nbsp;&#8211; Setting gravity attribute to 0.0 kicks player for flying<\/li>\n\n\n\n<li>MC-268462&nbsp;&#8211; Saturation suspicious stew now grants 7 seconds of effect instead of 7 ticks<\/li>\n\n\n\n<li>MC-268800&nbsp;&#8211; All tools have 4 attack damage, and 1.6 attack speed<\/li>\n\n\n\n<li>MC-268801&nbsp;&#8211; Shulker boxes in saved hotbars inconsistently update to item components<\/li>\n\n\n\n<li>MC-268813&nbsp;&#8211; Crash when spawning item with can_break\/can_place_on component containing unknown\/invalid tag<\/li>\n\n\n\n<li>MC-268824&nbsp;&#8211; Disenchanted books from grindstone don&#8217;t stack with books that were in the inventory<\/li>\n\n\n\n<li>MC-268830&nbsp;&#8211; Effect Particles appear when specifying no particles using \/effect command<\/li>\n\n\n\n<li>MC-268834&nbsp;&#8211; Vault texture is inconsistent<\/li>\n\n\n\n<li>MC-268842&nbsp;&#8211; Crash when saving world with painting<\/li>\n\n\n\n<li>MC-268845&nbsp;&#8211; Items with can_break\/can_place_on components update every time the inventory is changed in creative mode<\/li>\n\n\n\n<li>MC-268850&nbsp;&#8211; Attribute Modifier: Not updated when switching items in hotbar<\/li>\n\n\n\n<li>MC-268851&nbsp;&#8211; Crossbows don&#8217;t make a firing sound<\/li>\n\n\n\n<li>MC-268853&nbsp;&#8211; Unable to load paintings for any variants<\/li>\n\n\n\n<li>MC-268856&nbsp;&#8211; Loading shulker box\/bundle with a single &#8216;invalid&#8217; item in it renders the whole component invalid<\/li>\n\n\n\n<li>MC-268864&nbsp;&#8211; An item modifier with a duplicate item stack component prevents the entire data pack from (re)loading, rather than ignoring that one specific item modifier<\/li>\n\n\n\n<li>MC-268877&nbsp;&#8211; Beehives\/bee nests in inventory lose honey level after converting to 24w09a<\/li>\n\n\n\n<li>MC-268879&nbsp;&#8211; Having a high damage value breaks and crashes the game<\/li>\n\n\n\n<li>MC-268897&nbsp;&#8211; Cannot select entities who have any itemstack with the count being 1.<\/li>\n\n\n\n<li>MC-268904&nbsp;&#8211; Suspicious stew not giving effects<\/li>\n\n\n\n<li>MC-268921&nbsp;&#8211; Arrows lose particles after unloading world<\/li>\n\n\n\n<li>MC-268971&nbsp;&#8211; Lodestone compass stops being a lodestone compass after breaking its tracked lodestone<\/li>\n\n\n\n<li>MC-269005&nbsp;&#8211; Player heads from previous versions cause game crash and\/or are converted incorrectly<\/li>\n\n\n\n<li>MC-269062&nbsp;&#8211; Bundles with &#8220;Bundle Contents&#8221; component removed return after right clicking<\/li>\n\n\n\n<li>MC-269066&nbsp;&#8211; Item modifier cannot remove&nbsp;custom_name<\/li>\n\n\n\n<li>MC-269091&nbsp;&#8211; AttributeModifiers NBT with missing fields is not upgraded correctly to components<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">How to Install Minecraft 1.21 Snapshot 24W10A<\/h3>\n\n\n\n<figure class=\"wp-block-image size-large is-style-rounded\"><img loading=\"lazy\" decoding=\"async\" width=\"512\" height=\"219\" src=\"https:\/\/www.meloncube.net\/blog\/wp-content\/uploads\/2024\/03\/Minecraft1.21Snapshot24W10APromoImage-512x219.webp\" alt=\"Minecraft 1.21 Snapshot 24W10A Promo Image\" class=\"wp-image-939\" srcset=\"https:\/\/www.meloncube.net\/blog\/wp-content\/uploads\/2024\/03\/Minecraft1.21Snapshot24W10APromoImage-512x219.webp 512w, https:\/\/www.meloncube.net\/blog\/wp-content\/uploads\/2024\/03\/Minecraft1.21Snapshot24W10APromoImage-300x128.webp 300w, https:\/\/www.meloncube.net\/blog\/wp-content\/uploads\/2024\/03\/Minecraft1.21Snapshot24W10APromoImage-768x328.webp 768w, https:\/\/www.meloncube.net\/blog\/wp-content\/uploads\/2024\/03\/Minecraft1.21Snapshot24W10APromoImage.webp 1200w\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" \/><\/figure>\n\n\n\n<p>Installing <a href=\"https:\/\/www.minecraft.net\/en-us\/article\/minecraft-snapshot-24w10a\" target=\"_blank\" rel=\"noreferrer noopener\">Minecraft 1.21 Snapshot 24W10A<\/a> on Java Edition is as easy as can be! Below, we have detailed the six steps each player will need.<\/p>\n\n\n\n<ol class=\"wp-block-list\" type=\"1\">\n<li>First, open the Minecraft Launcher and enable snapshots under the \u201cInstallations\u201d tab.<\/li>\n\n\n\n<li>Second, click \u201cNew Installation\u201d and then \u201cLatest Snapshot\u201d in the drop-down menu.<\/li>\n\n\n\n<li>Third, click \u201cCreate,\u201d and a new snapshot installation will be a selectable option before clicking \u201cPlay.\u201d<\/li>\n\n\n\n<li>Fourth, select \u201cCreate New World\u201d and then \u201cExperimental\u201d once inside the Minecraft client.<\/li>\n\n\n\n<li>Fifth, enable any experimental features you would like to see.<\/li>\n\n\n\n<li>Sixth, click \u201cDone\u201d and then \u201cCreate New World\u201d again.<\/li>\n<\/ol>\n\n\n\n<p>With that, the setup is complete, but please note snapshots can corrupt old worlds! Ensure <a href=\"https:\/\/www.meloncube.net\/clients\/knowledgebase\/140\/How-to-RestoreorDownload-files-from-Daily-Backups.html\">backups<\/a> have been taken.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How to Create Minecraft 1.21 Snapshot 24W10A Servers<\/h3>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.meloncube.net\/blog\/wp-content\/uploads\/2022\/12\/Melon_JE2_BE2.webp\" alt=\"Minecraft Melon Cube Block\" class=\"wp-image-179\" style=\"width:156px;height:156px\" width=\"156\" height=\"156\" srcset=\"https:\/\/www.meloncube.net\/blog\/wp-content\/uploads\/2022\/12\/Melon_JE2_BE2.webp 300w, https:\/\/www.meloncube.net\/blog\/wp-content\/uploads\/2022\/12\/Melon_JE2_BE2-150x150.webp 150w\" sizes=\"auto, (max-width: 156px) 100vw, 156px\" \/><\/figure>\n\n\n\n<p>At MelonCube Hosting, <a href=\"https:\/\/www.meloncube.net\/minecraft\/order\/\">Minecraft 1.21 Snapshot 24W10A servers<\/a> are already available to try! Simply select your desired package, then the snapshot, and your server will be set up instantly following checkout.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Minecraft 1.21 Snapshot 24W10A Patch Notes<\/h3>\n\n\n\n<p>With so many new Wolf variants around, it will be hard to pick which to tame first! But thankfully, there are no limits to the size of the wolf pack you can fit in your home.<\/p>\n\n\n\n<p>Until Next Time,<\/p>\n\n\n\n<p>MelonCube Hosting =)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Heard howling at the moon are a few new furry friends who will be joining us soon! So, today, we explore Minecraft 1.21 Snapshot 24W10A alongside the many new wolves it has coming our way. Minecraft Snapshot 24W10A Patch Notes New Features Wolf Variants Changes Technical Changes Data Pack Version 34 Recipes Predicates Slots&nbsp;Entity Sub-Predicate&#8230; <a href=\"https:\/\/www.meloncube.net\/blog\/minecraft-1-21-snapshot-24w10a-patch-notes\/\" class=\"readmore\">Continue Reading<\/a><\/p>\n","protected":false},"author":2,"featured_media":962,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[6,8],"class_list":["post-938","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-minecraft","tag-minecraft","tag-snapshot-update"],"_links":{"self":[{"href":"https:\/\/www.meloncube.net\/blog\/wp-json\/wp\/v2\/posts\/938","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.meloncube.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.meloncube.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.meloncube.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.meloncube.net\/blog\/wp-json\/wp\/v2\/comments?post=938"}],"version-history":[{"count":3,"href":"https:\/\/www.meloncube.net\/blog\/wp-json\/wp\/v2\/posts\/938\/revisions"}],"predecessor-version":[{"id":963,"href":"https:\/\/www.meloncube.net\/blog\/wp-json\/wp\/v2\/posts\/938\/revisions\/963"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.meloncube.net\/blog\/wp-json\/wp\/v2\/media\/962"}],"wp:attachment":[{"href":"https:\/\/www.meloncube.net\/blog\/wp-json\/wp\/v2\/media?parent=938"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.meloncube.net\/blog\/wp-json\/wp\/v2\/categories?post=938"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.meloncube.net\/blog\/wp-json\/wp\/v2\/tags?post=938"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}